Subcategories

The Guide to Computer Simulations and Games

Posted By: arundhati
The Guide to Computer Simulations and Games

K. Becker, J.R. Parker, "The Guide to Computer Simulations and Games"
2012 | ISBN-10: 1118009231 | 480 pages | PDF | 22 MB

Complete C# Unity Developer 3D - Learn to Code Making Games

Posted By: IrGens
Complete C# Unity Developer 3D - Learn to Code Making Games

Complete C# Unity Developer 3D - Learn to Code Making Games
.MP4, AVC, 300 kbps, 1280x720 | English, AAC, 192 kbps, 2 Ch | 26h 22m | 7.84 GB
Created by Ben Tristem, Rick Davidson

Programming Video Games for the Evil Genius (Repost)

Posted By: step778
Programming Video Games for the Evil Genius (Repost)

Ian Cinnamon, "Programming Video Games for the Evil Genius"
2008 | pages: 336 | ISBN: 0071497528 | PDF | 8,1 mb

Source SDK Game Development Essentials (Repost)

Posted By: step778
Source SDK Game Development Essentials (Repost)

Brett Bernier, "Source SDK Game Development Essentials"
2014 | pages: 294 | ISBN: 184969592X | PDF | 11,9 mb

Game Prop Texturing Fundamentals (Updated)

Posted By: naag
Game Prop Texturing Fundamentals (Updated)

Game Prop Texturing Fundamentals
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 2.27 GB
Genre: eLearning | Language: English

Beginning Game Development with Python and Pygame: From Novice to Professional (Repost)

Posted By: DZ123
Beginning Game Development with Python and Pygame: From Novice to Professional (Repost)

Will McGugan, "Beginning Game Development with Python and Pygame: From Novice to Professional"
English | 2007 | ISBN: 1590598725 | PDF | pages: 342 | 7.6 mb

Learn Unity 3D by coding a complete game start to finish C#

Posted By: naag
Learn Unity 3D by coding a complete game start to finish C#

Learn Unity 3D by coding a complete game start to finish C#
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 9 Hours | Lec: 90 | 3.04 GB
Genre: eLearning | Language: English

Learning Android Game Development

Posted By: readerXXI
Learning Android Game Development

Learning Android Game Development
by Nikhil Malankar
English | 2017 | ISBN: 1785880950 | 228 Pages | True PDF | 5 MB

Real-Time Rendering

Posted By: AlenMiler
Real-Time Rendering

Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller
English | 9 Aug. 2018 | ISBN: 1138627003 | 1198 Pages | PDF | 910.09 MB

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

Posted By: AlenMiler
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling by Toiya Kristen Finley
English | 16 Aug. 2018 | ISBN: 1498780784, 1138613932 | 268 Pages | PDF | 108.69 MB

Game Engine Architecture

Posted By: AlenMiler
Game Engine Architecture

Game Engine Architecture by Jason Gregory
English | 1 Aug. 2018 | ISBN: 1138035459 | 1240 Pages | PDF | 23.1 MB

Virtual Reality Gaming: Potential der Technologie für die Welt der digitalen Spiele

Posted By: AlenMiler
Virtual Reality Gaming: Potential der Technologie für die Welt der digitalen Spiele

Virtual Reality Gaming: Potential Der Technologie Fur Die Welt Der Digitalen Spiele by Nikolayi Engelmann
German | 16 July 2018 | ISBN: 3828841309 | 144 Pages | PDF | 3.12 MB

Game Development with SlimDX (Repost)

Posted By: step778
Game Development with SlimDX (Repost)

Michael Fontanini, "Game Development with SlimDX"
2013 | pages: 150 | ISBN: 1782167382 | EPUB | 1,4 mb

Beginning C# Game Programming (Repost)

Posted By: step778
Beginning C# Game Programming (Repost)

Ron Penton, "Beginning C# Game Programming"
2004 | pages: 342 | ISBN: 1592005179 | PDF | 4,7 mb

The Game Maker’s Apprentice: Game Development for Beginners (Repost)

Posted By: AvaxGenius
The Game Maker’s Apprentice: Game Development for Beginners (Repost)

The Game Maker’s Apprentice: Game Development for Beginners By Jacob Habgood
English | EPUB | 2006 | 314 Pages | ISBN : 1590596153 | 8.67 MB

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
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